So, I’m still interested in creating a custom character in Daz3D and I want to straight animate it in Blender or Maya. I’ve spent the better part of the 20th century - when options were even worse - trying to bridge that gap and the results always come back to the simplest fact: you better knuckle down and learn to traditionally rig a model. You can google search all day and come up with a thousand responses on the best way to bring poser/Daz3D characters over to established animation packages and get a thousand ways to do it. Gotta find all sorts of plugins to translate to Maya/Max but they are no longer supported or suck or nearly there but something is always wrong.Bone structures in either repackage do not carry over to Maya/3DS Max well.Problem with THAT concept: (Heavy sigh – Where do I begin): Ideal Concept: Use already established, customizable, and potentially rigged Poser and/or Daz3D characters in a better animation package (Maya, Blender, etc) and be golden. Mixamo comes along (years back) and tried to fix all of that.
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